There are so many models of Interview: “Blurring the Line Between Objects and Emotion” with lorbus which launched in besthostsearch.com, you can follow this link below. To read more Interview: “Blurring the Line Between Objects and Emotion” with lorbus, you should read the article. What’s so important about it? Interview: “Blurring the Line Between Objects and Emotion” with lorbus.In addition to room’s design, there are still lots of other factors that you should think for.
Lorenzo Bustillos Galavis aka lorbus is a young designer from Venezuela, established in Milan in 1998. His portfolio is quite interesting and so are his collaborations throughout the years. This interview is fun and fresh, easy to read and captivating. We found out that lorbus is interested in design that’s art, and art that is useful, while creating pieces that can affect you like a good song or book. Enjoy reading his answers while checking out some of his creative works:Freshome: What determined your passion for design? Tell us about the moment when you decided this is the way to go.lorbus: My grandfather owned a hardware store and I remember getting a small wooden tool chest on my 5th birthday. I started making stuff right away and I became a compulsive disassembler. Every toy I ever got, I took apart and tried to learn how it worked. I’m interested as much in the smooth external skin as I’m on the guts.SNAP Table/ Wall ClockFreshome: Can you remember your first design project? Describe it a bit, whether it is a gizmo you worked at as a little kid or something that was sold at a large scale.lorbus: The first time I thought of design was when my high school organized a competition to design a logo that would be printed on t-shirts sponsoring our graduation party. I won, and they printed about 2000 shirts with something I’d designed. Looking at people wearing my stuff was so cool. I realized mass production stroked my ego.Freshome: What field of design are you most interested in? Do your works have anything to do with it ? (We are asking this because not many designers do what they actually want)lorbus: I’m interested in design that’s art, and art that is useful. These past few months I’ve been working on a project that tries to blur the line between objects and emotion. I want to make pieces that affect you like a good song or book can. I’m not there yet, but I’m getting closer.CONTACT collectionFreshome: Chronologically describe what you are going through (feeling and thoughts) on your way to work. lorbus: I work at home, so my way to work usually involves walking from my kitchen to my desk with a good cup of coffee or tea. In those 10 seconds I think: Be original, but be aware of history. Don’t take it too seriously.Freshome: What is your favourite book/magazine on design? How about your favourite site?lorbus: I love Edward Tufte’s books. They are crisp, well thought, and future generations will probably read them unlike last month’s Wallpaper. I admire people who swim to the depths of a theme. I rarely read design related material, however I’m a voracious reader of books. I enjoy biographies and American postmodernism (who knew! I’m a Venezuelan who lives in Italy.) My favorite book is Infinite Jest by David Foster Wallace. If I had to chose one site, I’d chose Metafilter. I fucking love the Internet.REGOLO wall mirrorFreshome: What inspires you? lorbus: When someone tells me they like something I did.Freshome: What is the most frustrating aspect of your job as a designer? And the most rewarding one?lorbus: Frustrating: Getting paid. Some people think that their 16 year old niece with a pirated version of Photoshop can do what I do. Turns out, she can’t. You need experience, not software. Rewarding: When friends have something I made in their home.LAYERS clockFreshome: From your point of view, is design an art or a science?lorbus: Design is the art of compromise and the science of choosing.Freshome: Tell us something unusual that happened in your career.lorbus: Walking into a fair and finding a company I used to collaborate with showing chairs I designed. They were selling them without my knowledge and I wasn’t getting any royalties. What a bunch of losers.Freshome: Let’s say you entered a contest. You have to come up with a design for the first house on the Moon built for extra-terrestrial living. How would your project look like?lorbus: What’s the budget? I’d first have to visit the moon in person. ?Freshome: If design were a product, what would it be and how would you design it?lorbus: (read in a telemarketing voice):Water! © A product with 1000’s of uses!It fills valleys and submerges peaks,
It quenches thirst, and washes dirt,It’s water!The fabulous invention that
makes ice and makes garden grow..!Call 1-800 W-A-T-E-R
Plankton not included!PENDOLO magazine hangerFreshome: If you had no limits (money, resources), what would you create?lorbus: A shop that mutates. Every month what’s being sold changes. For example: on January they sell plants, in February clocks, March stools. Etc… You learn to trust the store, because it always offers quality and value, but you have no clue what’s inside until you go in.Freshome: Share something you would like the world to know about you or your ideas.lorbus: About me: If I were not a designer, I’d be a chef. Ideas: I have a whole section of my website dedicated to this: Minifestos (this is the link: http://lorbus.com/category/minifestos/ )UOMINO Clocks and IPALI coathangerFreshome: What do you think of our site?lorbus: Cool content, but it’s time for a redesign.Freshome: What advice do you have for young designers or architects reading this interview?lorbus: Gather inspiration from fields outside your own. Stay away from the computer until you know what you want to do. Good wine doesn’t have to be expensive.
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